
Shepherd's Flock
Escape the Shepherd's Flock, or lose your mind trying.
Features:
- Explore a hypnotic dungeon
- Collect mesmerizing items
- Four NPCs to zonk (or be zonked by~)
- Fifteen mind-bending endings
- Morally irredeemable quantities of hypno smut
...oh, and a couple spirals~
Questions? Concerns? Bugs? Contact me at @aetherbreeze.bsky.social! (If you find a bug/typo, I'll put you in the credits!)
Shoutout to
Submitted as part of Strawberry Jam 9. The first 15,000 words were drafted before February, with the remaining 60,000 words, all programming, all sound design, and all visuals being completed in February.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.6 out of 5 stars (26 total ratings) |
Author | Aether Breeze |
Genre | Interactive Fiction, Adventure |
Made with | Twine |
Tags | Atmospheric, Erotic, Furry, Gay, hypnosis, Multiple Endings, Mystery, Twine |
Average session | About a half-hour |
Languages | English |
Download
Download
release-v1.2.1.zip 353 MB
Comments
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I sometimes put this on just for the music and binaurals, to be honest. Honestly an amazing addition to the game, it really adds to the atmosphere.
Where do you use the keycard you get from the safe? Thanks
excellent question (if i update or sequel-ize this, the answers to such questions will be much clearer)
you can get one from defeating iana, or you can get one from the safe in his office
the combination to the safe can be found in his office (if you read everything very carefully), or by reading through the comment section if you're in a hurry
No sorry if i wasn't clear l mean where did you use the keycard sorry
Oh! My bad. The keycard unlocks the door, which leads to another ending.
Out of curiosity, what exactly is the combination to the safe?
9831023. The clues are found in the Philosophy and Psychology books on the bookshelf, one has the numbers 983 in bold, and the other 10^23.
thamk u gazellefrienddddd
am appreciating gazelles extra hard as a form of gratitude
<3
THIS NEEDS A FOLLOW-UP OF SOME KIND! I don't even care if it's a sequel or a related spin-off or what...I JUST WANT MORE OF THIS!
deeply flattered that people are STILL finding this, and STILL want more
out of curiosity: anything you might enjoy seeing more of? :>
That's a trick question; as I just want more hypnosis like what was featured here. It's good, it's great, and it's awesome. If they gave out gold medals for this, I'd love to hand you one.
aaaaaaaaaaaa
sounds like i'll just have to make more, then :>
recently discovered it and 100% agree that this game is one of a kind and could easily get a sequel or so, the only real escape ending being a bad ending makes it seem like something like that would be very possible to continue off of. great work on this game and best of luck for future projects tho.
VERY nice.
Spoilers below, for those who haven't played.
The advantage of mostly pure text, once again, is that you can get a lot closer to the actual hypnosis experience. This one does a very good job of leaving you reeling. Iana's a lot of fun too, I never get tired of that twist with hypno doms. Very cute.
I see there's been talk of continuing on with a further domination of the facility, and I understand why that wasn't done: this is already MASSIVE, and it mostly feels like a complete narrative arc that makes sense as-is. That said though, my soul ACHES to be able to enjoy Iana more post-defeat. You gave me a sports car but never a chance to drive it (outside of the one false escape scene)! Or even better, him AND his superior. Two cute little thought-they-were-doms, neatly kneeling in a row, looking up with that stupid, blank expression, limp smiles and empty eyes, looking up at their REAL shepherd. Ooops.
Regardless though, enjoyed it a lot, and definitely hope for some expansion or a sequel eventually (Perhaps the individuals from the "ending" decide to let you "prove" yourself by returning you to a different area of the organization to do some RE-organizing? Layers and layers and layers of control, overlapping, undermining, twisting ever inward, like spirals in your eyes.
On the bughunt front, I will note that if you get to Iana with NO items, the game doesn't know what to do with that state. At least on my playthrough, it lets you try, and then just...deadends. Not a proper end, failure, or loopout to escape, there are just no options to use.
I'll also say that playing this, the vibe it gave off, especially in the way certain areas were described, felt VERY 90s 3d pre-rendered puzzle game, a la Myst. The Midnight Office especially; I can picture almost exactly what that would look like, and I can absolutely see the "ending" area as a pre-rendered background with people in goofy costumes greenscreened against it. Something to consider if you ever win the lottery (or befriend a 3d artist; FMV aside, I suppose somewhat low poly prerendered stuff wouldn't be THAT crazy with some assistance.) Maybe instead of live actors you could slap some 2d drawn versions of the characters into the environment for key "cutscenes", in a buch of different reusable poses like the png-tubers use? Still a bit of a pipe-dream, and you'd still need to accommodate/make room for quite a bit of text in the interface, but maybe an idea someday with the right time and budget.
literally had to double check to make sure u were who i thought u were
fuckin
fanning my face rn
Text is such a special medium for hypno content. The written word struggles in a lot of fields -- imagery, action, audio -- but the one thing it's best at is conveying a mindstate. Removing all barriers between story and audience, opening the floodgates of the mind, and pouring sensations into the reader's stream of consciousness. Words become thoughts. Sentences become sensations. Reality melts, merging with the words, until the reader's stream of consciousness is intricately intertwined with what's occurring on the page.
That's not just about hypnosis. That's about writing. That symmetry, that correspondence, is why I'm so deeply in love with hypno writing. Good writing isn't hypnosis, and good hypnosis isn't writing, but the two are woven of the same cloth, and weaving them together can create truly unique states of being.
Also you called Iana cute and wow gosh that's my boyo and you liked him and uh I um
thankyou >//>
Your sportscar analogy had me giggling in front of my screen the first time I read it, and once again when I reread it just now. If ANYTHING gets patched in -- and I truly hope it will -- being able to enjoy your captivated subs will *definitely* be on the menu. In what form, I'm not entirely sure -- being able to avail yourself of their puppeted bodies while they drool and mindlessly take you in every conceivable way would be fun, but you sound like you've got more specific (and interesting) ideas. If you've any you'd like to share, I am all ears ^w^
also expansions where you get to confront the shepherd would be cool because i'm reading the last sentence of that paragraph over and over again and yep yes please mhm
u do have a way with words >//>
As for bugs: god fuck thank youuuuuuuu. Will fix in short order. Hoping to get a quality of life update out by end of month, and this will certainly be in it.
Visual design... god. Having one of my stories experienced in that way is quite literally a dream of mine, and your descriptions of the Midnight Office as some liminal Mystian vista have only reinforced that.
One day, I'd LOVE to put one of my games in that format. Maybe even this one. Some form of VN-adjacent vtuber-inspired scrapbook is a damn good concept, and would bring that future out of the realm of the impossible and into the realm of "how much do I really want to pay for art of all this?"
That would be a good question for you, actually. Speaking as perhaps the most accomplished mind control-adjacent game dev I know of... at what point did you start integrating visuals into your games? How has your use of visuals evolved over the years, and what advice would you give an aphantasic bat for ways to get started?
Only answer if you care to, of course! No obligation. Your comment made my week all on its own (and intimidated me so much that I disappeared from itch for two weeks ooops), so you've already done more than enough to brighten a bat's day ^w^
Thank you, bitshift. Your words mean a lot. Both in their quality (unsurprising), and the fact that they're coming from someone who's been spoken about in hallowed tones in this industry, and deservedly so :>
(sheeplike sent me btw, thank you for poking him, aaaaa)
Aether! So good to finally hear from you, and meet you, now, at the end of all things.
Very much agreed on the writing. I'm a writing person first, drawing has come slow and difficult to me. But it's been my experience that it's much easier to draw people in with visuals than text, so I've forced myself, and I have enjoyed finally getting to the point where I can do basic visuals at least. I don't do as much full-delve into actual hypnosis in my stuff as you do, just for pacing reasons, it's a little more cartoony. But I do still take SOME time to establish exactly what you're talking about that sensation, that shift. Because that's the fun part after all.
And of course I called Iana cute, it's important to be accurate.
Glad to hear more in terms of playing with the subs is potentially planned. I don't want to overshare my own thoughts in terms of possibilities there though, for fear of overriding your own plans. You've had good instincts so far. May offer a little bit later though; I'm also quite a bit pressed for time this week, as you might imagine.
And good to hear there's a possibility of expansion/continuation on the story. Big project like I said, but definitely still a lot of potential there if you want to explore it.
Glad you enjoyed my goofy Myst idea. I actually researched the idea briefly when I proposed it, and there are engines out there that would make it fairly doable, but again I'll save that for another post or FA note if you want to get into it. Even Renpy supports region click-linking on images for example, a big part of Myst-style navigation (Renpy would probably be a pain to work with in this case though, as it is in most cases).
Oh, and in terms of me: I've had the visuals in the games from the beginning. Again, very deliberate decision. Aphantasia doesn't matter in this case. I don't suffer from it, but plenty of artist, including famous Disney animators have. For the most part, even for a "normal" person, drawing doesn't really work the way most people imagine, where you picture what you want to draw and then copy that mental image. For me, and I think probably for most folks, it's more like playing with some kind of kids toy, lego or knex or whatever. You have a general non-visual idea of what you want to make, and you start snapping pieces together to build it. The vast majority of the time I'm drawing I'm not bouncing back and forth between some image in my mind and THE image trying to copy it. And when I AM doing that, it's usually not an image in my mind, it's a ref, which is just as accessible to you as me. The one possible exception is expressions: like every artist, I tend to make those why drawing new or extreme ones and "copy", somewhat out of feel but also out of mental represenation of my own face. But that's also easy to fix for you: just get a mirror.
I actually think this is interesting from another angle: how the hell do you WRITE with that? Because for me, unlike art, I very much just imagine and play out scenes, over and over, and then write them down as I "watch" them. It's a like a dress rehearsal in my mind. I guess technically you could still do that dress rehearsal...in the dark, with no visuals, but that seems difficult. I will say, now that I think about it, that maybe the one slight weakness to your writing is that it IS a little non-visual. There's not a huge sense of space and spacial relationships, to the point where I would occasionally get a little lost in terms of orientation. Things just kind of appear in the immediate perception: stuff near you exists, stuff a little farther out may as well not. Almost a little like I imagine a blind person would think about the world: a world of whatever's RIGHT THERE, where you can touch it, and everything else just drops out of perception or pops into it when in reaches that range.
And of course, what I said earlier is for drawing. By definition a classic Myst style thing would be made out of deliberately somewhat hokey and low-poly (for now, super high poly for the 90s) 3d renders, which is a whole 'nother art style. But again, 3d is even more a case of lego brick play. Classic modeling is often about starting with a cube and just subdividing extruding twisting etc until you have a very complex model. It's almost like making a balloon animal. Start with cube, end with mansion. There are many other ways of course, especially now, but that's a classic, and a good way to do very low poly stuff.
If you did do the Myst thing, of course you'd have to be smart, plan things out ahead of time, have a setup and more or less stick with it so you didn't get nailed with scope creep. But even if you farmed out some of the asset creation to others, I don't think it would be SUPER crazy expensive, certainly within the realm of feasible. But again, I would certainly recommend doing it as a commercial product though, if nothing else to make up for the investment. Let me know if you ever decide to take the plunge, glad to help where I can.
And aw, thank you for the kind words overall. I just make weird niche games that for some reason a lot of people enjoy. One of my best and worst attributes is that I do a lot with language: lotta talking, lotta reading, lotta writing. That can easily become a lot of nonsense people don't care about, but if I'm a little careful and target stuff that actually matters, it works out fairly well most of the time.
But again, the one thing I will say to you, will IMPLORE you, is the thing I say to everyone: make money. Be capitalist. That's...kind of tough at the moment for obvious reasons, but opportunities are still out there. If you're independently wealthy and already live in a mansion of course, ignore this. But otherwise: you make good stuff. Don't just give it ALL away. Think a little about how you can make it a product. I know that makes people uncomfortable sometimes, but it's not morally wrong to work hard and make something and get paid for it. Quite the opposite. And more than that...there's a weird trick of psychology. If you sell a high-quality watch that's usually about $200 FOR $200, people go "Oh yes, that makes sense." If you sell it for $150, people go "Holy shit, what a bargain, I should grab that!" If you sell it for $50, even if it's great and you're still making a healthy profit, people see it and go "Oh. Oooh, what's wrong with that? It must be shit I'm not going to buy it."
Just charging money for something immediately makes it seem higher quality and more desirable. It's weird and dumb, but that's how human brains work. So being commercial isn't JUST about making money so you can swim in it Scrooge McDuck style. It's about being able to CONTINUE making things. It's about being able to re-invest in what you make, and scale it up over time. And it's also about bringing in more fans, and getting people more excited.
If you can stick with and crank out something like Shepherd's Flock, you can absolutely see other projects through, and get paid, and use that money to stay alive, with less stress, so you can reinvest in the next thing and make it even better.
Something to consider at least. But glad we were finally able to connect, and by all means reach out if you have questions or want to brainstorm on something. Furaffinty's probably the best option, I THINK I saw you follow earlier (there have been a LOT of new follows recently, for obvious reasons.) Look forward to seeing more (especially of Iana getting what he deserves).
太强了朋友!这是我见过最符合我设想中催眠游戏的模样,各种各样的结局,行动路线,排列组合,视听结合,棒极了!循序渐进的方式值得每一个人学习,赞美!
(will start by apologizing for the fact that I only speak English -- i hope since you enjoyed this game, you'll also be able to enjoy my response, but know that i'm deeply flattered to have gotten feedback from such a wide variety of audiences adfjghkdfg)
The fact that you found this realistic means a lot. My goal has always been to write the subjective experience of hypnosis, so the fact that you enjoyed that warms my batto heart. I certainly hope to see more of this sort of content; maybe if people continue to enjoy it we'll even see more of this :>
This is absolutely terrific, and an incredible feat of writing. Really well designed, very sexy endings, and very, very well written. Been slowly working my way through all the endings, and they're all great. Your stories are always top notch, and this is just awesome. Thank you for sharing this.
I loved the domesticated ending especially. <///<;, but the blackboard, static, and topped by a bottom endings were really good too.
If you ever feel like expanding this, I would love to have more to do with the heroes after acquiring them. A good/bad result of domming each (one where you continue, one where you lose yourself in the moment and fail) would be really hot. Similar setup with the cat would also be sexy.
An alternative escape ending would also be neat.
gah thank youuuuuuuuuuuuuu
So, so glad you enjoy my stories. If you don't mind sharing, any ones you particularly enjoyed? Any themes you'd like to see more of? :>
Doing stuff with the heroes post-zonk will absolutely happen, should the universe allow me time for an update. I'll be honest; the only reason you can't breed that cat is because I wrote his ending 3 days before the deadline. That said, I hadn't considered the possibility of losing yourself in the moment. That could be very fun. Consider it noted -- it's endlessly wonderful how many people are still enjoying the game, and your enduring enjoyment is making me actually consider expansions in the future :>
Finally, I'm so glad you enjoyed being domesticated. That ending was very fun to write, and it's so wonderful to see other people enjoying it too. You're a very good dog, and you should be proud of how quickly you allowed your collar to remind you~
petpetpetpetpet
Yoo your writing style is great, this was a treat to read and click through :D
such kind words
thank you, blizeatos. so much time was spent on the writing; hearing that you appreciated it means the world ^w^
This was such a wonderful experience and all the ends felt so great to read...
I would really love to see this game get some kind of expansion. A midnight office end related to not turning off the mist would be great and I'd really like to see an end related to the jockstrap you can find. The main villain is SO hot and absolutely steals the show, I cannot express enough how much I love him however, it is interesting how so many ends finish up with him as the star. It'd be nice if the other 3 NPC's had more time to shine and zonk the player. Sorry to drop so many suggestions because I really really really do love everything here, It was just so good that I can't help but crave moooooore.
hearing people simp for iana must be what crack cocaine feels like
i'm so glad you liked my gay lil cat aaaaaaaaaaaaaa
he's VERY self-indulgent, and knowing that he hits all those little spots for others too is a genuine delight ^w^
i'm considering an expansion for much later this year. if one happens -- first off, it'll absolutely have an ending for the mist, and second, it'll be largely due to kind words from people like you. seeing people come across this game so many months later, knowing they're still finding something to enjoy, warms my batto heart.
curious if you have ideas for other ways the NPCs could zonk you -- in my mind, they're brainwashed drones who only really have one thing going for them, but if you have ideas for other stuff they could do i'm more than open 👀
I'm not sure if this makes sense but for me, good hypno is all about the setup. That's why things like spirals and pocket watches stay fun no matter how many times I read about them. For the drones I don't really think they have to do anything drastically different so long as there is a unique setup leading to the hypno. For example, iirc the deer actually does have a second scene where he zonks the player because he will betray you against iana. Even tho he's just doing the same drone with hypno plants thing, It feels fresh and super hot because there is new context to the zonk.
As for more ideas I think it'd be great if there were just more options for using the items on more of the cast. Not every item needs to work on every NPC (like the deer betrayal scene) It also adds depth to the logs you can find while exploring that tell you things like the deer is weak to flashlight etc. A zonk based off lullaby/music or something like that could also be hot. This is also getting into like big changes but even seeing things like more NPCs could be cool (maybe the guy from the "good" ending or just another brainwashed hero roaming the dungeon). you are a truly exceptional hypno writer, and honestly probably my favorite to read atm. I have full faith that any content you come up with to add to this game will be wonderful and I can't thank you enough for making it.
This game is amazing, as someone who has been hypnotized before, the game is 10/10, the characters, choices, and exploration were great. The writing was top notch! Very good job! Hope there will be a expansion someday.
okay this is REALLY good to hear
tying the real-life experience of hypnosis into my fiction is one of my highest goals, and hearing these sorts of affirmations from such educated sources warms my soul
i'm so glad my silly game gave you a taste of that experience. anything you'd like to see in such an expansion? 👀
Yeah, it got me in trance through some of the endings :) it was really really nice, a continuation of the escape ending or of the story would be nice,I like the worldbuilding, maybe more endings like a tentacle room of some sort?👀Iana as a character is really hot, the countdowns are very effective in the endings as well as the descriptive wording really helped me go under. Reminds me of someone who used to hypnotize me, top notch. P.S. I think theres a minor error in the web version where if you choose "get out of here" on the exit and move forward a slight error occurs saying "undefined teaser" does not exist, but still allows you to continue the game.
scribbles notes tentacle... room...
many thanks. i'd definitely like to patch in more rooms at some point; if i do, i'll see how i can make such things canon within this universe. magic goo that forms tentacles to restrain heroes, perhaps?
also adfhgjdkfg i'm glad you liked the cat
he was VERY self-indulgent
so uh
yeah >//>
also thanks for the bug report, will see what i can do, adfjghdkfg
Found this game a few days ago, and I'm absolutely loving it so far!! I've had some intermittent issues with the audio not working or the inventory and willpower not showing up, but these usually seem to resolve when I reload the game.
if you don't mind sharing -- any screens or sequences where the inventory/audio bugs out more frequently?
this MAY be twine being annoying, but it also might be me being a dumbass, so if it's the latter, i'd like to catch it
thank you for the kind words though, aaaaaaaaaaaa
would love to hear any scenes or sequences you particularly enjoyed :>
Just found this game, absolutely in love. I tried to get all the endings (right now the immediate submissive #1 and the one with the scarves (#7) are my favorite. I can't figure out how to get to #11, though. Can I get a hint of where to look for that?
At first I thought it was the purple mist, but then that didn't get me anywhere.
scribbles notes another scarf enjoyer, goodgoodgood
ahem
i belieeeeve ending #11 is losing to paragon? if you'd like, i could give you a full list 👀
(also sorry for the delay i was at fwa ahfjgkdfhjgkdf)
Love the writing in this. Audio design is much appreciated. My only gripe is that the metronome isn't a perfect loop and sometimes falls on its count
ACK DOES THE METRONOME NOT LOOP CORRECTLY
DAMMIT
dfjghdkfgd
thank u for catching this, it's on my list of things to patch when possible, aaaaaaaaaa
truly flattered you enjoy the writing, though. in an internet where it's very hard to feel like your writing means anything, words like yours are part of what sustains me through the drought ^w^
About the only thing I would ask for is a screen where I could access the endings I've unlocked.
this is a really good idea, actually
shouldn't be that difficult, so if my schedule allows for a patch, consider this on the list ^w^
I played through all of this in two days, seeking out as many endings as I could. Ending 14 is so wonderfully written (though the 53 mention had me restarting a few times trying to win in less than 53 turns to see if that changed anything)
This concept and world are very interesting, and I would love to see more from it, or just more hypno content from you since this was written so beautifully
I hope you place in SJ9!
oh fuck having an easter egg if you finish in less than X turns would be fun
maybe i'll steal that idea sometime
thank you so much for your kind words. after spending so much time in the writing mines for this, comments like yours mean the world ^w^
The classroom ending was devious. >:3
You're such a good writer, and now you're going to be a good game designer. I am so ready for this timeline! ^^
exceptionally kind fox :>
"game design" is an incredibly kind way to describe what i've done here, but i will fold ears and smile wide and accept the compliment ^w^
Holy crap this is an amazing game! I got to the exit and was not expecting that ending. I really hope you make more games because that was one of the best ones I've played in a while!
thank you aaaaaaaaaaaaaaaaaaaaaaaaaaaa
really really glad the escape ending landed well, that was literally written like 24 hours before the deadline and i was afraid it would be too far out of left field fgdhjfg
no it actually made sense to me after I had explored a bit and read some emails at least character-wise. The environment was very interesting but seems like a good innocent place for a facility like that
First off, I would like to say that I am enjoying this game. I have only played for a few minutes so far, but I'm already having fun!
That said, I wanted to point out that some scenes, such as the one with the jackal (Ending 13: "Seen the Light"), don't use the right body part terms for the character's species. I've only played as a bird so far, but sometimes the game mentions my character's "muzzle/snout/nose" and "'ears' falling backward." There is also a typo in that same ending where it is written "the poke of your tip against your belly brings back a hazy image of the world."
As I continued to play, I noticed that many parts in the game make that mistake.
Edit: I just finished playing, getting Ending 15 (as well as Iana's ending). This was an amazing game! Possibly one of the best text-based hypno games I've played! All the different ways you can get hypnotized, as well as hypnotizing the others, are very well written.
As a few have already mentioned, adding a "Good Ending" or even writing a variation to Ending 15 would be a great idea if you ever have the time and motivation to continue working on this.
VERY good catch on the bird/fur inconsistency. I'll do a pass before the next hotfix to catch as much of that as possible. Thanks for the heads-up -- will be crediting you in the next patch for that attention to detail!
As for other text-based hypno games: please please please give me recommendations, because I deadass only made this because I desperately wanted it to exist and couldn't find anything like it fdgjhdfjgd
And yessss, a true Good Ending variant of Ending 15 is most definitely in the cards. If I ever revisit this, the current docket of expansions is looking like:
- Bad end for the lavender mist in Iana's office
If there's anything else you'd like to see, I'd love to hear it! No guarantees that any of this will happen, but I will at the very least admit that I'm intrigued by the idea :>
I got ending 3, this game is worth checking out!
ehehehehe
very glad you enjoyed~
this is really cool, i really hope this wins the jam my 1 critique, is that the settings reset whenever you reset the run, which is really annoying as someone who’d rather not see spirals or get audio, but i’m sure that it’ll be fixed if you keep working on this game afterwards (which i’d love, because again this is a really cool one)
this is absolutely a valid point
will fix it as soon as my smol brain can figure out a good way to do so
is there actually a good ending? or just a variety of "bad" endings?
There is an escape ending!
That said, it's... ambiguous. There's no ending where you ride off into the sunset, unfortunately.
I had originally intended such an ending, but time constraints be what they do. Maybe in a future patch I'll add a good ending for full-stealth runs?
yeah, i got the "escape" ending. i think it'd be great if there was an additional *real* escape ending, and maybe an ending where you actually take charge of the place after domming the cat, silly as that might be, hahaha
You've got good instincts! Both of those WERE initially planned, but had to be cut to make the deadline. To give you a feeling of how tight it was, the current escape ending was literally the last thing I wrote (48 hours before the deadline), and the game was not fully functional until about 3 hours before the deadline. That time crunch forced some things to go on the chopping block, and a good ending, unfortunately, was one of them.
I *would* be interested in expanding on this in a future patch, though. Taking charge of the facility would be complicated, lore-wise (since Iana is basically just the VP of one division, and the CEO might not take kindly to you zonking his boyfriend and taking over his department), but a true escape ending should very much be doable. Maybe I could tie it to the safe..?
Is there a hint to the safe in the Midnight Office? I've checked the shelves, emails, and notebook for something that sounds like a 7 digit code and come up with nothing.
You're looking in the right places!
You're looking for seven numbers. If you peruse those areas enough, you might find a couple strings of numbers that stand out. What could happen if you put them together?
(For the record, the safe doesn't contain anything that you can't get somewhere else. That choice was deliberately made to make it less of a problem if my dumb ass made the puzzle too obtuse)